|Knight of Iron Defense|
Kasel's 'older brother'. A true knight, he is a man of steel who protects allies at the front of the battlefield. He blocks the attacks of the enemies while taking them down, earning him the reputation akin to a castle wall.
Why Clause? Clause is a well-rounded tank and can be obtained for free by clearing all Chapter 1 Stages on Normal. He has low cost skills with low cooldowns that provide a small range AoE stun, a knockback, and a Physical Defense party buff.
Pros and Cons
+ Reliable CC + Physical Amp + low cost skills + powerful speed debuff + Party P.Def buff + short casting time
- CC has a limited range -
- If you take Cut Ground [Light] for his T4 perk. Clause can practically keep the enemy permanently stun lock by himself. As at max skill Cut Ground keeps the enemy stunned for 5 secs, and with the perk the cooldown becomes 7 secs.
Vow of Knights
1 sec Cooldown
??? P.DMG to the front after blocking, and decrease ATK of hit enemies by 20% for 8 sec.Recover 300 mana after hitting the target
|Knights||Clause, Demia, Jane, Morrah, Phillop, Ricardo, Sonia|
|Warriors||Gau, Kasel, Naila, Priscilla, Scarlet, Theo, Viska|
|Assassins||Epis, Fluss, Gladi, Mirianne, Reina, Roi, Tanya|
|Archers||Arch, Dimael, Luna, Maya, Selene, Yanne|
|Mechanics||Annette, Lakrak, Miruru, Mitra, Oddy, Rodina|
|Wizards||Aisha, Artemia, Cleo, Lewisia, Lorraine, Maria, Nyx, Pavel,|
|Priests||Baudouin, Cassandra, Frey, Kaulah, Laias, Leo, May, Mediana, Rephy|