|Shaman of Lightning|
As the longtime Orc Chieftain of the Sky Wind tribe, he uses elemental attacks powered by the sky and wind. Strong bolts of lightning paralyze enemies, while allies are healed and blessed by the wind.
Kaulah is an insane support, a healer in the purest sense. His heal is channeled, meaning he can't do anything else when healing, but healing he does. His heal is both heal-over-time AND burst. Unless the enemy can kill your team in one shot, your team is pretty much invincible while Kaulah is channeling his heal.
The heal alone gives Kaulah enough merit to be run in every raid, but he has more tricks up his sleeve. He has an amazing team DPS buff, and he can lock down the dragon by himself with his stuns. He is however, quite slow to be used in arena, and due to the bursty nature of arena, his heals won't do much when his team dies in one hit.
Kaulah is very team friendly. He heals the entire team at the same time, and he can provide a substantial attacking buff to the entire team as well. His 1 targets at random, making it unreliable against multiple enemies, but stuns and deals significant damage when used against a single enemy. His passive can stun if you have it leveled up, but otherwise is hardly noticeable.
Kaulah's kit really shines when you bring him to raids. His heal is very effective and hits every ally unit, helping the whole team survive the big AoE attacks the boss dragon can unleash, and his 1 can stun the dragon without any support. His AoE buff is also great at helping the party clear the second wave of small dragons, which can be critical to surviving phase three.
Pros and Cons
+ strong CC + strong DoT heal + Atk and atk spd buff + Excels in Dragon Raid, Guild Raid, WB1, WB2, + Good in Story Mode
- Slow mana gain - Unreliable CC in multiple enemy situations - Not very good in Arena
Kaulah has a critical hit sub-theme in his skills. His S1 gets a 25% increased crit rate when leveled, his S2 has 5 individual tics that can each crit giving it a higher average heal rate than a normal skill, and his S3 increases the party's critical hit chance by 25% while in effect. Add to that the fact that his passive can stun the entire enemy team when it crits, and you will see a significant reason to focus critical hit chance when gearing him up. Another thing worth considering is the overall high cost of Kaulah's skills, which can be improved upon by increasing his attack speed.
Options to look for:
- Critical Hit Chance
- Attack Speed
- Debuff Resist
- % Attack
- % HP
Kaulah is an interesting unit in PvP. His heal is completely uninterruptible when maxed out, meaning he can cast it and heal through any skill in the game. This can be particularly strong in the face of skills like Pavel's big blast, which would otherwise leave your entire team frozen and either dead or nearly dead. His buff when maxed increases your team's crit chance by 25% when maxed out, which can make your team absolutely annihilate the opposing team. His passive also gives you the chance to stun the entire team every 10 seconds, which can be surprisingly effective if you can crit fairly reliably. Unfortunately, Kaulah's 1 is random and completely unreliable, and his mana generation is abysmal. Still, if you are looking to tank through anything the enemy can throw at you, Kaulah might just be the guy that helps you do it.
Use Kaulah if:
- You want to heal through huge enemy attacks
- Your team is defensively oriented
- You want to overwhelm the enemy team with a huge buff
Don't use Kaulah if:
- You want to finish a match as quickly as possible
- Your heroes are too fragile to live through a big hit
- His CC skill can be useful in raids with CC bars. As he can take a chunk out of it.
15 sec Cooldown
Every 15 sec, inflict
??? M.DMG upon 4 enemies and electrify them for 20 sec.
[Light] ATK, DEF, HP +10% / Crit Chance +100
[Dark] Gain stacks every time allies are hit. When 50 stacks are achieved, drop lightning upon a random enemy 3 times, dealing 240% of ATK as DMG and inflicting Stun for 3 seconds
The Bluewind, Coventina
|Electrified enemies receive M.DMG (50% of ATK) every 5 seconds and may be stunned for 2 seconds for a||10% chance.|
|Knights||Clause, Demia, Jane, Morrah, Phillop, Ricardo, Sonia|
|Warriors||Gau, Kasel, Naila, Priscilla, Scarlet, Theo, Viska|
|Assassins||Epis, Fluss, Gladi, Mirianne, Reina, Roi, Tanya|
|Archers||Arch, Dimael, Luna, Maya, Selene, Yanne|
|Mechanics||Annette, Lakrak, Miruru, Mitra, Oddy, Rodina|
|Wizards||Aisha, Artemia, Cleo, Lewisia, Lorraine, Maria, Nyx, Pavel,|
|Priests||Baudouin, Cassandra, Frey, Kaulah, Laias, Leo, May, Mediana, Rephy|