Difference between revisions of "Kaulah"

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(Skills: Lv80 Thunderbolt dmg; Lv80 Healing Rain heal; Lv80 Swift Wind ATK; Lv80 Chain Lightning dmg)
(Pros and Cons)
Line 44: Line 44:
  - Slow mana gain
  - Slow mana gain
  - Unreliable CC in multiple enemy situations
  - Unreliable CC in multiple enemy situations
- Not very good in Arena

Revision as of 07:28, 3 February 2018

Shaman of Lightning

2 star costume

3 star costume

4 star costume

5 star costume

Class Priest
Role Healer/Buffer/CC
Atk Type Magical
Position Back
Grade ★★

As the longtime Orc Chieftain of the Sky Wind tribe, he uses elemental attacks powered by the sky and wind. Strong bolts of lightning paralyze enemies, while allies are healed and blessed by the wind.

Kaulah is an insane support, a healer in the purest sense. His heal is channeled, meaning he can't do anything else when healing, but healing he does. His heal is both heal-over-time AND burst. Unless the enemy can kill your team in one shot, your team is pretty much invincible while Kaulah is channeling his heal.

The heal alone gives Kaulah enough merit to be run in every raid, but he has more tricks up his sleeve. He has an amazing team DPS buff, and he can lock down the dragon by himself with his stuns. He is however, quite slow to be used in arena, and due to the bursty nature of arena, his heals won't do much when his team dies in one hit.


Kaulah is very team friendly. He heals the entire team at the same time, and he can provide a substantial attacking buff to the entire team as well. His 1 targets at random, making it unreliable against multiple enemies, but stuns and deals significant damage when used against a single enemy. His passive can stun if you have it leveled up, but otherwise is hardly noticeable.

Kaulah's kit really shines when you bring him to raids. His heal is very effective and hits every ally unit, helping the whole team survive the big AoE attacks the boss dragon can unleash, and his 1 can stun the dragon without any support. His AoE buff is also great at helping the party clear the second wave of small dragons, which can be critical to surviving phase three.

Pros and Cons

+ strong CC
+ strong DoT heal
+ Atk and atk spd buff
+ Excels in Dragon Raid, Guild Raid, WB1, WB2,
+ Good in Story Mode
- Slow mana gain
- Unreliable CC in multiple enemy situations



Kaulah has a critical hit sub-theme in his skills. His S1 gets a 25% increased crit rate when leveled, his S2 has 5 individual tics that can each crit giving it a higher average heal rate than a normal skill, and his S3 increases the party's critical hit chance by 25% while in effect. Add to that the fact that his passive can stun the entire enemy team when it crits, and you will see a significant reason to focus critical hit chance when gearing him up. Another thing worth considering is the overall high cost of Kaulah's skills, which can be improved upon by increasing his attack speed.

Options to look for:

  • Critical Hit Chance
  • Attack Speed
  • Debuff Resist
  •  % Attack
  •  % HP


Kaulah is an interesting unit in PvP. His heal is completely uninterruptible when maxed out, meaning he can cast it and heal through any skill in the game. This can be particularly strong in the face of skills like Pavel's big blast, which would otherwise leave your entire team frozen and either dead or nearly dead. His buff when maxed increases your team's crit chance by 25% when maxed out, which can make your team absolutely annihilate the opposing team. His passive also gives you the chance to stun the entire team every 10 seconds, which can be surprisingly effective if you can crit fairly reliably. Unfortunately, Kaulah's 1 is random and completely unreliable, and his mana generation is abysmal. Still, if you are looking to tank through anything the enemy can throw at you, Kaulah might just be the guy that helps you do it.

Use Kaulah if:

  • You want to heal through huge enemy attacks
  • Your team is defensively oriented
  • You want to overwhelm the enemy team with a huge buff

Don't use Kaulah if:

  • You want to finish a match as quickly as possible
  • Your heroes are too fragile to live through a big hit


  • His CC skill can be useful in raids with CC bars. As he can take a chunk out of it.


Thunderbolt Thunderbolt

Mana Mana.pngMana.pngMana.png 10 sec Cooldown
Drop 5 lightning bolts upon random enemies and inflict 47370 M.DMG. In addition electrify hit enemies. When an electrified enemy is hit, stun for 3 sec.

 20 Skill Book: Beginner Increase DMG by 10%.
 60 Skill Book: Beginner Increase DMG by 15%.
120 Skill Book: Beginner Increase Crit Chance by 250.

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Thunderbolt Animation

Healing Rain Healing Rain

Mana Mana.pngMana.png 11 sec Cooldown
Restore 121750 HP for all allies for 5 seconds.

 20 Skill Book: Intermediate Increase Recovery by 10%.
 60 Skill Book: Intermediate Increase Recovery by 15%.
120 Skill Book: Intermediate While casting, gain immunity to status effects and increase DMG Reduction by 500.

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Healing Rain Animation

Swift Wind Swift Wind

Mana Mana.pngMana.pngMana.pngMana.png 20 sec Cooldown
For 15 sec, increase ATK by 4082 and ATK Spd by 350 for all allies.

 20 Skill Book: Expert ATK increase rate increases by 10%.
 60 Skill Book: Expert ATK increase rate increases by 15%.
120 Skill Book: Expert For the duration of this skill, Crit Rate is increased by 350.

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Swift Wind Animation

Chain Lightning Chain Lightning

Passive 15 sec Cooldown
Every 15 sec, inflict 4428 M.DMG upon 4 enemies and electrify them for 20 sec.

 20 Skill Book: Master Increase DMG by 10%.
 60 Skill Book: Master Increase DMG by 15%.
120 Skill Book: Master Upon a Crit Hit, hit enemies are stunned for 1 sec.

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Chain Lightning Animation

Transcendence Perks

Transcendence 3

Healing Rain Healing Rain

[Light] Allies take 25% less DMG while this skill is in effect
[Dark] In exchange for 1 additional Mana Cost (2 -> 3), additionally heal allies by 5% of their Max HP

Chain Lightning Chain Lightning

[Light] Crit Chance is boosted by 40%
[Dark] If there is 1 enemy, Stun duration is increased by 3 seconds (1s -> 4s)

Transcendence 4

Thunderbolt Thunderbolt

[Light] Mana cost is reduced by 1 (3 -> 2)
[Dark] Target takes 25% increased M.DMG for 10 seconds

Swift Wind Swift Wind

[Light] ATK boost is increased by 40%
[Dark] Cooldown is reduced by 3 seconds (20s -> 17s)

Transcendence 5

Kaulah Kaulah

[Light] ATK, DEF, HP +10% / Crit Chance +100
[Dark] Gain stacks every time allies are hit. When 50 stacks are achieved, drop lightning upon a random enemy 3 times, dealing 240% of ATK as DMG and inflicting Stun for 3 seconds

Unique Weapon

The Bluewind, Coventina
The Bluewind, Coventina
Star Value Value Value
Normal attacks have a 12% chance to deal M.DMG equal to 100% of ATK against 2 random enemies and reduce their ATK by 10% for 10 sec. If the target is inflicted with Electric Shock, inflicts Stun for 2 sec.
14% 120% 12%
★★ 17% 140% 14%
★★★ 21% 170% 17%
★★★★ 25% 210% 21%
★★★★★ 30% 250% 25%



Knights Knights Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia, Taily
Warriors Warriors Bernheim, Chase, Dark Lord Kasel, Gau, Kasel, Kirze, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska
Assassins Assassins Epis, Erze, Ezekiel, Fluss, Gladi, Kibera, Laudia, Mirianne, Nia, Reina, Roi, Tanya
Archers Archers Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Yuria, Zafir
Mechanics Mechanics Annette, Cecilia, Chrisha, Crow, Hanus, Kara, Lakrak, Miruru, Mitra, Oddy, Pansirone, Rodina
Wizards Wizards Aisha, Artemia, Cain, Cleo, Dakaris, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica, Xerah
Priests Priests Baudouin, Cassandra, Evan, Fallen Frey, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Rehartna, Shea