|Cursed Pirate Empress|
The legendary pirate who was cursed and turned into a little girl. She has the amazing ability to drop cannonballs right on the enemy's head.
Why Miruru? Miruru is designed to fight groups of enemies. Every skill she has hits multiple enemies and come with some sort of CC. Baaaam! is a knockback that hits a small cluster of enemies in front of her for moderate damage and Rollover bounces across the screen 3 times, each bounce dealing damage and occasionally knocking down surrounding enemies. Miruru Pirates! is her big finisher, dealing massive damage to all enemies in a medium sized AoE and slowing all enemies hit. Put all of this together and you can clearly see that Miruru is one of the top contenders for clearing PvE content (Raids included).
One of the interesting things about Miruru is that all of her skills gain a 25% Crit Chance increase when maxed. Coupled with her 50% base Critical Damage, this increases her power significantly more than it does many other characters. If you plan on doing limited stockade refreshes, consider Miruru a priority.
13 sec Cooldown
??? P.DMG 3 times to enemies in range. Each attack has a 100% chance to knock down enemy for 2 seconds.
Upon attacking an enemy, there is a 50% chance to shoot additional bullets and inflict
??? P.DMG to 3 random enemies.
[Light] ATK, DEF, HP +10% / Crit Chance +100.
[Dark] Miruru stacks Darkness depending on the number of enemies she hit. When she reaches 50 stacks, she goes berserk, boosting her ATK Spd by 800 and her ATK by 20%.
Ultimate Weapon, Leviathan
|Deal P.DMG equal to||100%||of Attack every 5 seconds to enemies in a random range every 5 seconds. Enemies hit by this effect take 20% additional P.DMG|
Miruru is a powerhouse DPS and her damage spreads across the entire enemy team. With Crit Chance on all of her gear and a Heroic Crit Chance Rune, her skills can reach 90% Crit Chance. This means Miruru benefits highly from Crit Chance and Crit Damage. Although Miruru has a 4 mana skill worth using, so attack speed will never be wasted on her either.
Options to look for:
- Critical Chance
- % Attack
- Critical Damage
- Attack Speed
- HP Recovery/Attack (Lifesteal)
Miruru's kit translates very well into PvP. Her passive is great for pinging away weak units, her CC is strong, and her third skill will devastate any unit that happens to be in it's radius. In fact, you could argue that she is blatantly overpowered... if everything actually triggers. Her passive has a 50% chance of triggering so some matches it does almost nothing and the same thing applies to her bounce shot, which is her strongest CC when it works. Her third skill's radius is rather small so sometimes you only catch 1 enemy in it and miss the most pertinent ones.
That's not to say she's bad. A single knock-back from someone else on your team is very likely to put the enemy front-line and back-line close enough together that her third skill will likely hit who you need it to and the damage is high enough that the enemy will feel her presence, variance or not. Just remember, she is a little slow so being able to last long enough for her to do her job is important.
Use Miruru if:
- You want to focus on AoE damage
- You need a physical DPS with CC
- You want a high damage AoE skill to round out your team
Don't use Miruru if:
- You want to avoid variance as much as possible
- You are trying to build a team around magic damage synergy
- You have another slow DPS unit
|Knights||Clause, Demia, Jane, Morrah, Phillop, Ricardo, Sonia|
|Warriors||Gau, Kasel, Naila, Priscilla, Scarlet, Theo, Viska|
|Assassins||Epis, Fluss, Gladi, Mirianne, Reina, Roi, Tanya|
|Archers||Arch, Dimael, Luna, Maya, Selene, Yanne|
|Mechanics||Annette, Lakrak, Miruru, Mitra, Oddy, Rodina|
|Wizards||Aisha, Artemia, Cleo, Lewisia, Lorraine, Maria, Nyx, Pavel,|
|Priests||Baudouin, Cassandra, Frey, Kaulah, Laias, Leo, May, Mediana, Rephy|