Difference between revisions of "Miruru"

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The legendary pirate who was cursed and turned into a little girl. She has the amazing ability to drop cannonballs right on the enemy's head.
  
The legendary pirate who was cursed and turned into a little girl. She has the amazing ability to drop cannonballs right on the enemy's head.
 
  
Great AoE damage, and synergy with [[Naila]].
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'''Why Miruru?''' Miruru is designed to fight groups of enemies. Every skill she has hits multiple enemies and come with some sort of CC. ''Baaaam!'' is a knockback that hits a small cluster of enemies in front of her for moderate damage and ''Rollover'' bounces across the screen 3 times, each bounce dealing damage and occasionally knocking down surrounding enemies. ''Miruru Pirates!'' is her big finisher, dealing massive damage to all enemies in a medium sized AoE and slowing all enemies hit. Put all of this together and you can clearly see that Miruru is one of the top contenders for clearing PvE content (Raids included).
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One of the interesting things about Miruru is that all of her skills gain a 25% Crit Chance increase when maxed. Coupled with her 50% base Critical Damage, this increases her power significantly more than it does many other characters. If you plan on doing limited stockade refreshes, consider Miruru a priority.
  
=== Overview ===
 
Miruru's kit is designed to fight groups of enemies. Every skill she has hits multiple enemies, and all of her actives come with some sort of CC. Her 1 is a knockback that hits a small cluster of enemies in front of her for moderate damage, while her 2 bounces across the screen 3 times, with each bounce dealing damage and occasionally knocking the surrounding enemies down. Her 3 is her big finisher, dealing massive damage to all enemies in a medium sized AoE and slowing all enemies hit. Put all of this together and you can clearly see that Miruru is one of the top contenders for clearing PvE content, raids included.
 
  
One of the interesting things about Miruru is that all of her skills gain a 25% crit chance increase when maxed which, coupled with her 50% base critical damage, makes leveling her skills up increase her power significantly more than it does many other characters, so if you plan on doing limited stockade refreshes consider making Miruru a priority.
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== Skills ==
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{{Skill|skillName=Baaaam!
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| skillIcon=Baaaam.png
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| mana=2
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| cooldown=8
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| description=Deal <code>???</code> P.DMG to enemies in range and inflict knock back.
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| book=Grey
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| attr1=Increase DMG by 10%.
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| attr2=Increase DMG by 15%.
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| attr3=Increase Crit Chance by 250.
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| skillAnimation=
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}}
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{{Skill|skillName=Roll Over
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| skillIcon=RollOver.png
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| mana=2
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| cooldown=15
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| description=Inflict <code>???</code> P.DMG 3 times to enemies in range. Each attack has a 100% chance to [[knock down]] enemy for 2 seconds.
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| book=Green
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| attr1=Increase DMG by 10%.
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| attr2=Increase DMG by 15%.
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| attr3=Increase Crit Chance by 250.
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| skillAnimation=
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}}
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{{Skill|skillName=Miruru Pirates!
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| skillIcon=MiruruPirates.png
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| mana=4
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| cooldown=20
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| description=Deal <code>???</code> P.DMG to enemies in range for 2 seconds, decreasing their speed by 400.
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| book=Blue
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| attr1=Increase DMG by 10%.
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| attr2=Increase DMG by 15%.
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| attr3=Increase Crit Chance by 250.
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| skillAnimation=
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}}
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{{Skill|skillName=Boooooom!
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| skillIcon=Boooooom.png
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<!--| mana=-->
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<!--| cooldown=-->
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| description=Upon attacking an enemy, there is a 50% chance to shoot additional bullets and inflict <code>???</code> P.DMG to 3 random enemies.
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| book=Purple
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| attr1=Increase DMG by 10%.
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| attr2=Increase DMG by 15%.
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| attr3=Increase Crit Chance by 250.
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| skillAnimation=
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}}
  
=== Gear ===
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== Unique Weapon ==
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{{Miruru Unique Weapon}}
  
Miruru is a powerhouse DPS, and her damage spreads across the entire enemy team. With crit chance on all of her gear and a heroic crit chance rune her skills can reach 90% crit chance, meaning Miruru benefits more from crit chance and crit damage than most other characters. Still, Miruru has a 4 mana skill worth using, so attack speed will never be wasted on her either.
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== Gear ==
 +
Miruru is a powerhouse DPS and her damage spreads across the entire enemy team. With Crit Chance on all of her gear and a Heroic Crit Chance Rune, her skills can reach 90% Crit Chance. This means Miruru benefits highly from Crit Chance and Crit Damage. Although Miruru has a 4 mana skill worth using, so attack speed will never be wasted on her either.
  
 
Options to look for:
 
Options to look for:
 
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* Critical Chance
* Critical hit chance
 
 
* % Attack
 
* % Attack
* Critical Hit damage
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* Critical Damage
 
* Attack Speed
 
* Attack Speed
* Hp recovery/attack (Lifesteal)
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* HP Recovery/Attack (Lifesteal)
 
 
=== PvP ===
 
  
Miruru's kit translates very well into PvP. Her passives are great for pinging away weak units, her CC is strong, and her third skill will devastate any unit that happens to be in it's radius. In fact, you could argue that she is blatantly overpowered... if everything actually triggers. Her passive has a 50% chance of triggering, so some matches it does almost nothing, and the same thing applies to her bounce shot, which is her strongest CC when it works. Her third skill's radius is rather small as well, so sometimes you only catch 1 enemy in it and miss the most pertinent ones.
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== PvP ==
 +
Miruru's kit translates very well into PvP. Her passive is great for pinging away weak units, her CC is strong, and her third skill will devastate any unit that happens to be in it's radius. In fact, you could argue that she is blatantly overpowered... if everything actually triggers. Her passive has a 50% chance of triggering so some matches it does almost nothing and the same thing applies to her bounce shot, which is her strongest CC when it works. Her third skill's radius is rather small so sometimes you only catch 1 enemy in it and miss the most pertinent ones.
  
That's not to say she's bad. A single knock-back from someone else on your team is very likely to put the enemy front-line and back-line close enough together that her third skill will likely hit who you need it to, and her damage is high enough that the enemy will feel her presence, variance or not. Just remember, she is a little slow, so being able to last long enough for her to do her job is important.
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That's not to say she's bad. A single knock-back from someone else on your team is very likely to put the enemy front-line and back-line close enough together that her third skill will likely hit who you need it to and the damage is high enough that the enemy will feel her presence, variance or not. Just remember, she is a little slow so being able to last long enough for her to do her job is important.
  
 
Use Miruru if:
 
Use Miruru if:
 
 
* You want to focus on AoE damage
 
* You want to focus on AoE damage
 
* You need a physical DPS with CC
 
* You need a physical DPS with CC
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Don't use Miruru if:
 
Don't use Miruru if:
 
 
* You want to avoid variance as much as possible
 
* You want to avoid variance as much as possible
 
* You are trying to build a team around magic damage synergy
 
* You are trying to build a team around magic damage synergy
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== Baaaam! ==
 
{{Mana 2}} <code>8 sec Cooldown</code>
 
 
Deal <code>???</code> P.DMG to enemies in range and inflict knock back.
 
 
{{Attribute List|book=Grey
 
| attr1=Increase DMG by 10%.
 
| attr2=Increase DMG by 15%.
 
| attr3=Increase Crit Chance by 25%.
 
}}
 
 
== Roll Over ==
 
{{Mana 2}} <code>15 sec Cooldown</code>
 
 
Inflict <code>???</code> P.DMG 3 times to enemies in range. Each attack has a 100% chance to [[knock down]] enemy for 2 seconds.
 
 
{{Attribute List|book=Green
 
| attr1=Increase DMG by 10%.
 
| attr2=Increase DMG by 15%.
 
| attr3=Increase Crit Chance by 25%.
 
}}
 
 
== Miruru Pirates! ==
 
{{Mana 4}} <code>20 sec Cooldown</code>
 
 
Deal <code>???</code> P.DMG to enemies in range for 2 seconds, decreasing their speed by 40%.
 
 
{{Attribute List|book=Blue
 
| attr1=Increase DMG by 10%.
 
| attr2=Increase DMG by 15%.
 
| attr3=Increase Crit Chance by 25%.
 
}}
 
 
== Boooooom! ==
 
<code>Others</code>
 
 
Upon attacking an enemy, there is a 50% chance to shoot additional bullets and inflict <code>???</code> P.DMG to 3 random enemies.
 
 
{{Attribute List|book=Purple
 
| attr1=Increase DMG by 10%.
 
| attr2=Increase DMG by 15%.
 
| attr3=Increase Crit Chance by 25%.
 
}}
 
 
== Unique Weapon ==
 
{{Miruru Unique Weapon}}
 
  
  
 
[[Category:Heroes]] [[Category:Mechanics]]
 
[[Category:Heroes]] [[Category:Mechanics]]

Revision as of 23:01, 9 June 2017

The legendary pirate who was cursed and turned into a little girl. She has the amazing ability to drop cannonballs right on the enemy's head.


Why Miruru? Miruru is designed to fight groups of enemies. Every skill she has hits multiple enemies and come with some sort of CC. Baaaam! is a knockback that hits a small cluster of enemies in front of her for moderate damage and Rollover bounces across the screen 3 times, each bounce dealing damage and occasionally knocking down surrounding enemies. Miruru Pirates! is her big finisher, dealing massive damage to all enemies in a medium sized AoE and slowing all enemies hit. Put all of this together and you can clearly see that Miruru is one of the top contenders for clearing PvE content (Raids included).

One of the interesting things about Miruru is that all of her skills gain a 25% Crit Chance increase when maxed. Coupled with her 50% base Critical Damage, this increases her power significantly more than it does many other characters. If you plan on doing limited stockade refreshes, consider Miruru a priority.


Skills

Baaaam! Baaaam!

Mana Mana.pngMana.png 8 sec Cooldown
Deal ??? P.DMG to enemies in range and inflict knock back.

Attributes
 20 Skill Book: Beginner Increase DMG by 10%.
 60 Skill Book: Beginner Increase DMG by 15%.
120 Skill Book: Beginner Increase Crit Chance by 250.


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Roll Over Roll Over

Mana Mana.pngMana.png 15 sec Cooldown
Inflict ??? P.DMG 3 times to enemies in range. Each attack has a 100% chance to knock down enemy for 2 seconds.

Attributes
 20 Skill Book: Intermediate Increase DMG by 10%.
 60 Skill Book: Intermediate Increase DMG by 15%.
120 Skill Book: Intermediate Increase Crit Chance by 250.


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Miruru Pirates! Miruru Pirates!

Mana Mana.pngMana.pngMana.pngMana.png 20 sec Cooldown
Deal ??? P.DMG to enemies in range for 2 seconds, decreasing their speed by 400.

Attributes
 20 Skill Book: Expert Increase DMG by 10%.
 60 Skill Book: Expert Increase DMG by 15%.
120 Skill Book: Expert Increase Crit Chance by 250.


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Boooooom! Boooooom!

Passive
Upon attacking an enemy, there is a 50% chance to shoot additional bullets and inflict ??? P.DMG to 3 random enemies.

Attributes
 20 Skill Book: Master Increase DMG by 10%.
 60 Skill Book: Master Increase DMG by 15%.
120 Skill Book: Master Increase Crit Chance by 250.


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Unique Weapon

Ultimate Weapon, Leviathan
Ultimate Weapon, Leviathan
Star Value Value
Deals P.DMG equal to 100% of ATK to the enemies inflicted by the Boooooom! skill at a 50% chance, and the target takes 20% more P.DMG for 10 seconds.
120% 24%
★★ 140% 29%
★★★ 170% 35%
★★★★ 210% 42%
★★★★★ 250% 50%


Gear

Miruru is a powerhouse DPS and her damage spreads across the entire enemy team. With Crit Chance on all of her gear and a Heroic Crit Chance Rune, her skills can reach 90% Crit Chance. This means Miruru benefits highly from Crit Chance and Crit Damage. Although Miruru has a 4 mana skill worth using, so attack speed will never be wasted on her either.

Options to look for:

  • Critical Chance
  •  % Attack
  • Critical Damage
  • Attack Speed
  • HP Recovery/Attack (Lifesteal)

PvP

Miruru's kit translates very well into PvP. Her passive is great for pinging away weak units, her CC is strong, and her third skill will devastate any unit that happens to be in it's radius. In fact, you could argue that she is blatantly overpowered... if everything actually triggers. Her passive has a 50% chance of triggering so some matches it does almost nothing and the same thing applies to her bounce shot, which is her strongest CC when it works. Her third skill's radius is rather small so sometimes you only catch 1 enemy in it and miss the most pertinent ones.

That's not to say she's bad. A single knock-back from someone else on your team is very likely to put the enemy front-line and back-line close enough together that her third skill will likely hit who you need it to and the damage is high enough that the enemy will feel her presence, variance or not. Just remember, she is a little slow so being able to last long enough for her to do her job is important.

Use Miruru if:

  • You want to focus on AoE damage
  • You need a physical DPS with CC
  • You want a high damage AoE skill to round out your team

Don't use Miruru if:

  • You want to avoid variance as much as possible
  • You are trying to build a team around magic damage synergy
  • You have another slow DPS unit