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Cursed Pirate Empress

2 star costume

3 star costume

4 star costume

5 star costume

Class Mechanic
Atk Type Physical
Position Middle
Grade ★★

The legendary pirate who was cursed and turned into a little girl. She has the amazing ability to drop cannonballs right on the enemy's head.


Why Miruru? Miruru is designed to fight groups of enemies. Every skill she has hits multiple enemies and come with some sort of CC. Baaaam! is a knockback that hits a small cluster of enemies in front of her for moderate damage and Rollover bounces across the screen 3 times, each bounce dealing damage and occasionally knocking down surrounding enemies. Miruru Pirates! is her big finisher, dealing massive damage to all enemies in a medium sized AoE and slowing all enemies hit. Put all of this together and you can clearly see that Miruru is one of the top contenders for clearing PvE content (Raids included).

One of the interesting things about Miruru is that all of her skills gain a 25% Crit Chance increase when maxed. Coupled with her 50% base Critical Damage, this increases her power significantly more than it does many other characters. If you plan on doing limited stockade refreshes, consider Miruru a priority.


Baaaam! Baaaam!

Mana Mana.pngMana.png 7 sec Cooldown
Deals 44,359 P.DMG to enemies in range and knocks them back.

 20 Skill Book: Beginner DMG is increased by 10%.
 60 Skill Book: Beginner DMG is increased by 15%.
120 Skill Book: Beginner Crit Chance is increased by 250.

Baaaam! Animation

Roll Over Roll Over

Mana Mana.pngMana.png 13 sec Cooldown
Deals 17,312 P.DMG 3 times to frontal enemies, and each attack has a 100% chance of knocking them down for 2 sec.

 20 Skill Book: Intermediate DMG is increased by 10%.
 60 Skill Book: Intermediate DMG is increased by 15%.
120 Skill Book: Intermediate Crit Chance is increased by 250.

Roll Over Animation

Miruru Pirates! Miruru Pirates!

Mana Mana.pngMana.pngMana.pngMana.png 20 sec Cooldown
Deals 85,005 P.DMG to enemies in range for 2 sec, reducing their Spd by 40%.

 20 Skill Book: Expert DMG is increased by 10%.
 60 Skill Book: Expert DMG is increased by 15%.
120 Skill Book: Expert Crit Chance is increased by 250.

Miruru Pirates! Animation

Boooooom! Boooooom!

Upon attacking an enemy, there is a 60% chance to shoot additional bullets and inflict 8,382 P.DMG to 3 random enemies.

 20 Skill Book: Master DMG is increased by 10%.
 60 Skill Book: Master DMG is increased by 15%.
120 Skill Book: Master Crit Chance is increased by 250.

Transcendence Perks

Transcendence 3

Baaaam! Baaaam!

[Light] Mana cost is reduced by 1.
[Dark] Upon activation, ATK is increased by 35% for 10 sec.

Roll Over Roll Over

[Light] DMG is increased by 40%.
[Dark] Reduces cooldown by 8% upon attacking.

Miruru Pirates! Miruru Pirates!

[Light] DMG is increased by 40%.
[Dark] Removes ATK Spd debuff effect and adds a 3 sec Stun.

Boooooom! Boooooom!

[Light] DMG is increased by 40%.
[Dark] Has a 10% chance to Stun hit enemies for 1 sec.

Transcendence 5

Miruru Miruru

[Light] ATK, DEF, HP +15% / Crit Chance +100.
[Dark] Miruru stacks Darkness depending on the number of enemies she hit. When she reaches 50 stacks, she goes berserk, boosting her ATK Spd by 800 and her ATK by 20%.

Unique Weapon

Ultimate Weapon, Leviathan
Ultimate Weapon, Leviathan
Star Value Value
Deals P.DMG equal to 100% of ATK o the enemies inflicted by the Boooooom! skill at a 50% chance, and the target takes 20% more P.DMG for 10 seconds.
120% 24%
★★ 140% 29%
★★★ 170% 35%
★★★★ 210% 42%
★★★★★ 250% 50%


Miruru is a powerhouse DPS and her damage spreads across the entire enemy team. With Crit Chance on all of her gear and a Heroic Crit Chance Rune, her skills can reach 90% Crit Chance. This means Miruru benefits highly from Crit Chance and Crit Damage. Although Miruru has a 4 mana skill worth using, so attack speed will never be wasted on her either.

Options to look for:

  • Critical Chance
  •  % Attack
  • Critical Damage
  • Attack Speed
  • HP Recovery/Attack (Lifesteal)


Miruru's kit translates very well into PvP. Her passive is great for pinging away weak units, her CC is strong, and her third skill will devastate any unit that happens to be in it's radius. In fact, you could argue that she is blatantly overpowered... if everything actually triggers. Her passive has a 50% chance of triggering so some matches it does almost nothing and the same thing applies to her bounce shot, which is her strongest CC when it works. Her third skill's radius is rather small so sometimes you only catch 1 enemy in it and miss the most pertinent ones.

That's not to say she's bad. A single knock-back from someone else on your team is very likely to put the enemy front-line and back-line close enough together that her third skill will likely hit who you need it to and the damage is high enough that the enemy will feel her presence, variance or not. Just remember, she is a little slow so being able to last long enough for her to do her job is important.

Use Miruru if:

  • You want to focus on AoE damage
  • You need a physical DPS with CC
  • You want a high damage AoE skill to round out your team

Don't use Miruru if:

  • You want to avoid variance as much as possible
  • You are trying to build a team around magic damage synergy
  • You have another slow DPS unit


  • Like Reina and Phillop she is met in chapter 6.
  • Her personality is like that of a child and often gets in trouble.
  • She is actual much older than she looks, however, a curse made her shrink and appear as a child.
  • She mentions she was known as the empress of pirates, likely a nickname.
  • She is the leader of the Miruru Pirates, and as seen in Chapter 6, it consists of Goblins and Kobolds.
  • She is Reina's employer in the same chapter.
  • Although a pirate, she and her crew doesn't have a ship (something that is mocked by a Lizardman), but one of her lackey says that when they earn money, they will get a ship to sail the seas.
  • She is one of the more comical characters, as her attacks and her animations would reflect (even her sound effect is accompanied by a cartoony boom when using Baaaam! and Roll Over!).

Knights Knights Aselica, Clause, Demia, Dosarta, Glenwys, Jane, Loman, Morrah, Neraxis, Phillop, Ricardo, Sonia
Warriors Warriors Chase, Gau, Kasel, Naila, Nicky, Priscilla, Scarlet, Seria, Theo, Viska
Assassins Assassins Epis, Erze, Ezekiel, Fluss, Gladi, Laudia, Mirianne, Nia, Reina, Roi, Tanya
Archers Archers Arch, Dimael, Luna, Requina, Selene, Shamilla, Yanne, Zafir
Mechanics Mechanics Annette, Chrisha, Crow, Kara, Lakrak, Miruru, Mitra, Oddy, Rodina
Wizards Wizards Aisha, Artemia, Cleo, Esker, Lewisia, Lilia, Lorraine, Maria, Nyx, Ophelia, Pavel, Veronica
Priests Priests Baudouin, Cassandra, Frey, Juno, Kaulah, Laias, Lavril, Leo, Lucias, May, Mediana, Rephy, Shea,