A demon knight that uses the lava of the Dark Forces. Inflicts relentless burning pain on enemies, and fights battles of endurance utilizing her granite-like defense.
- 1 Overview
- 2 Skills
- 3 Transcendence Perks
- 4 Unique Weapon
- 5 Links
- 6 Trivia/Lore
- 7 Gallery
Why Morrah? Morrah is your go-to tank if you need Magical Defense and provides high DPS for a tank. Basically every skill and passive (aside from Lava Eruption) stacks Flames indefinitely. When she releases 1st or 3rd skills, damage is boosted by 2% per stack so her damage increases as the battle goes on. Also, she has a party buff (like Demia) but buffs for Magical Defense and Magical Block Chance.
Morrah's kit is all about stacking Flames, which are small DoT (damage over time) debuffs on the enemy. Every skill she has stacks more on the enemies and deals 2% more damage for each flame stacked. This means that Morrah can end up dealing a significant amount of damage over time (in comparison to other knights, at least).
The real gem in Morrah's kit is her second skill, Hellfire, which provides the entire team with a huge Magic Defense buff AND increases their Magical Block Chance. Getting all 3 attributes in this skill will allow it to protect your team through some of the deadliest magical attacks in the game. This really shines during Raids, where her shield can allow your back-line to survive otherwise lethal AoE attacks from the dragon.
Pros and Cons
+ Gives team a protection against m.dmg + Puts DoT on enemies + has m.dmg amp (needs T3) + Good in Dragon Raids
- Debuff can be cleansed
Morrah's passive has a chance to trigger each time she blocks an attack, so logically you will see her perform better with a higher block chance. Another thing to consider is that her signature skill (Hellfire) costs three mana, which can mean a longer wait than you want, particularly in PvP. To alleviate this, grab some Attack Speed and Debuff Resist to ensure she gets as many attacks in as possible.
Options to look for:
- Physical Block Chance
- Attack Speed
- Debuff Resist
- % HP
Morrah's only real use in PvP is to help protect your party with her magic shield. It works and does it's job quite admirably, but the mana cost being set to 3 makes it hard to use effectively. There is a lot of CC that comes into play at 1 mana and if it hits her (probably will since she's in front), she will be unable to shield before the big blasts come, completely negating her presence. Besides the shield, her first skill is a knockback with some range, but isn't as effective as other front-line heroes' knockdowns and Lava Eruption is terribly over-costed for what it does. Still, Morrah is very durable and if durability is all you need, she's definitely worth the consideration.
Use Morrah if:
- You want to want to try to fight through big magic attacks like Pavel's
- You want to win arena matches through attrition
- You don't intend to use Baudouin or Leo
Don't use Morrah if:
- You intend to kill the enemy team before they use their big skills
- You don't have a strong dedicated healer
- You need to put pressure on the opponent
6 sec Cooldown
22,776 M.DMG to enemies in range and knocks them down, inflicting 3 stacks of Flame. Then for 15 sec, each auto attacks deals
4,593 M.DMG and inflicts 1 stack of Flame on enemy. Per each stacked Flame, DMG is increased by 2%. Each Flame stack deals separate M.DMG and reduces Heal rate by 1%.
1 sec Cooldown
Upon block, deals
13,921 M.DMG to enemies in range, and inflicts 3 stack of Flame.
[Light] ATK Spd. is increased by 200 for 15 sec.
[Dark] Reduces cooldown by 6% per each enemy hit.
[Light] M.Block rate is boosted by 20%.
[Dark] When Hellfire is active, deal DMG based on own M.DEF to nearby enemies.
[Light] DMG is increased by 40%.
[Dark] Heals HP equal to 40% of DMG dealt.
[Light] Increase own M.DEF by 5% for each block. Max stack is 10.
[Dark] Enemies with over 100 stacks of Flame take 40% increased M.DMG.
[Light] ATK, DEF, HP +15% / M.Block +200.
[Dark] Flame stack DMG is increased by 100%, and max stack number is changed to 120.
- She is Maria's friend and companion.
- Unlike Maria, Morrah is quite honorable and respects her opponent's strength.
- She is fought in Chapter 1 and Chapter 5.
- Despite being Maria's companion, she is absent in Chapter 7.
- It seems she tricked Dimael and his sister, Epigael.
|Knights||Aselica, Clause, Demia, Jane, Morrah, Phillop, Ricardo, Sonia|
|Warriors||Gau, Kasel, Naila, Priscilla, Scarlet, Theo, Viska|
|Assassins||Epis, Ezekiel, Fluss, Gladi, Mirianne, Reina, Roi, Tanya|
|Archers||Arch, Dimael, Luna, Maya, Requina, Selene, Yanne|
|Mechanics||Annette, Crow, Lakrak, Miruru, Mitra, Oddy, Rodina|
|Wizards||Aisha, Artemia, Cleo, Lewisia, Lorraine, Maria, Nyx, Ophelia, Pavel|
|Priests||Baudouin, Cassandra, Frey, Kaulah, Laias, Leo, May, Mediana, Rephy, Shea|