Transcendence

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Once a hero has transcended, you can pick a transcendence skill. The first skill is shared among all heroes and the second is share among classes. While the third to fifth skills is unique to each hero.

Transcendence 1[edit]

Name Effect Purpose
ATK Up ATK rises by 30% DPS or HPS
HP Up HP rises by 30% Best general defensive option
DEF Up P.DEF & M.DEF rises by 35% Defense
Crit Resist Up Crit Resist increased by 200 Defense
Monster Hunting Increases DMG to Non-hero enemies by 10% and takes 10% reduced DMG DPS and Defense

The Transcendence 1 buff choice is a no-brainer for everyone except maybe Knights or Warriors. Usually HP is the way to go for a tank Hero, but a Knight that focuses on P.Block and P.DEF, for example, could choose M.DEF in order to provide more equal levels of protection against both types of attacks.

Transcendence 2[edit]

1/25/2018 Changes : Same Perk effect can be stacked. (But, except 20% attribute effect, Experience Fighter/Mortal Wound/Special Bullet)

The level 2 buffs vary depending on class.

Knights[edit]

Name Effect Purpose
Experienced Fighter Attacked targets take 20% more DMG. Does not stack. More damage from your DPS Heroes.
Excellent Strategy All allies' CC ACC is increased by 150. When overlapped with the same perk, only 50 applies. Defense
Battle Cry Increase entire party's HP by 15%. Does not stack. Defense
Shield Protection Block Rate is increased by 200 and CC resistance is increased by 300. Defense

Experienced Fighter is probably the best choice in PvE for most tanks. When running more than one tank the 2nd one should run Battle Cry. Block-centric knights like Clause and Morrah might want to take Shield of Protection.

Warriors[edit]

Name Effect Purpose
Opportune Strike Crit Chance rises by 15% and Crit DMG rises by 30%. DPS
Warlike Per each enemy, ATK is increased by 7% and CC Resistance is increased by 70. DPS and Defense
Offensive Guard ATK rises equal to half of P.DEF and received P.DMG decreases by 15%. DPS and Defense
Tactical Foresight Dodge rate is increased by 200 and takes 10% reduced DMG. Defense

Assassins[edit]

Name Effect Purpose
Target Weakness ATK and DEF Penetration rises by 20%. DPS
Swift and Nimble Per every sec, Dodge rate is increased by 50. This effect can be stacked up to max 10 times, and resets upon dodging an attack. Defense
Tactical Foresight Dodge rate is increased by 200 and takes 10% reduced DMG. Defense
Opportune Strike Crit Chance rises by 15% and Crit DMG rises by 30%. DPS

Archers[edit]

Name Effect Purpose
Precision Shot ATK rises by 20% and ACC rises by 40%. DPS
Eagle Eye All allies gain 15% DEF Penetration and ACC. Does not stack. DPS
Mortal Wound Successful Crit Attack reduces enemy recovery rate by 50% and deal Physical continuous DMG every second equal to 20% of ATK. Does not stack. DPS
Opportune Strike Crit Chance rises by 15% and Crit DMG rises by 30%. DPS

Mechanics[edit]

Name Effect Purpose
Target Weakness ATK and DEF Penetration rises by 20%. DPS
Ready Cannons Mana recovery per second rises by 50 per every enemy. Mana recovery
Pressure Point Crit Chance is increased by 400. DPS
Special Bullet Attacked target has their ATK and Crit Rate reduced by 15%. Does not stack. Defense
Amplified Gunpowder Increases Crit DMG of all allies by 30%. DPS

Wizards[edit]

Name Effect Purpose
Deception Upon taking a hit, becomes immune to the next single hit of DMG. This effect only activates once every 40 sec. DPS
Moral Rise All allies gain 15% ATK. Does not stack. DPS
Blessing of Mana Mana recovery per second rises by 200. Mana recovery
Circuit Burst Received DMG rises by 20% but ATK and ACC rise by 40%. DPS

I'm sure they meant "Morale Rise." Wizards have some good choices. Moral Rise is good, especially for Raids, Blessing of Mana is good for mana-starved Wizards like Pavel, and Circuit Burst is a big boost to damage for any Wizard.

Priests[edit]

Name Effect Purpose
Vengeful Curse When hit by an enemy, attacker's DMG is reduced by 70% for 3 sec. This effect only activates once in 40 sec, and cannot be dispelled. Defense
Goddess Blessing All allies gain 15% Crit Chance. Does not stack. DPS
Inner Peace For all allies CC resistance is increased by 75 and heal 1% Max HP per second HPS and Defense
Blessing of Mana Mana recovery per second rises by 250% Mana recovery

Vengeful Curse is very good in Arena for countering back-line nukes. Good against Nyx and Epis because they have a high tendency to hit the priest first.

T5 Perk Adjustments, Common for All Heroes : T5 [Light]- ATK,DEF,HP +15%